12/30/2023 0 Comments Rfactor jdm rx7![]() ![]() ![]() But for the modders who have done a phenomenal job, this is what AC should be a sim not an arcade with hundreds of cars who have no use for some sim racers. You can make an ae86 rear end spin and people will think it feels right or in the other spectrum, a GT car with lots of grip and minor touches and it will be 'realistic'. Of course, there is also the feeling approach which I quite understand but without true documentation or values, it doesn't matter. What I tend to see is many people go for high end cars or outdated cars that are hard to get all the numbers which in turn, results in a bland car. My idea of a simulator is to simulate the physics of a car not the visuals and throw physics out, call it estimate, call it approximate, it's all the same. Even if the mod feels good, if it isn't based on real data then what's the point? Might as well not put the JDM pack at all in the first place but then again these generic cars are of some value in that they have room for improvement which is what Kyu is doing here. But what really disappointed me was how none of the JDM car pack didn't accomplish anything true to the real car specs that had to do with kinetics, suspension data and so on. This is something that I've been waiting for since the release of AC hence why I've always put AC down despite the plethora of wonderful mods done by Shaun Clarke, A3DR, Giuseppe, Andrea, aphigod, f1papa, Patrik and others to name a few. Finally we are getting some street cars especially JDM cars, my favorite bunch.
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